INDUSTRY SPOTLIGHT: VIDEO GAME ANIMATION
All animators create their own worlds, but video game animators face a unique set of creative challenges when it comes to bringing their creations to life. We’ve gathered a panel of artists from AAA studios and independent publishers to talk about their process and vision, and to give a glimpse behind the scenes at the work that goes into making a game look good and feel right.
Our four panelists are Asemta Bhattad (Ubisoft Toronto), Craig Adams (Superbrothers), Pedro Medeiros (Celeste, TowerFall), and Price Morgan (EA Vancouver). Between them they have worked on immersive epics in the FarCry and Assassin’s Creed series, pixel-art masterpieces like Celeste and Superbrothers: Sword & Sworcery EP, and innovative animated experiences like Aardman Animation’s 11:11: Memories Retold. Each of these unique projects required a unique approach, and we’ll hear what inspired and influenced them in this hour-long conversation.
RUN TIME | APPROX. 1H
STREAMING AT | WATCH.FFYYC.CA
DISCORD WATCH PARTY | NOV. 27, 9PM MST
Asemta Bhattad has over 12 years experience in the video game industry working on both cinematic and gameplay animation. Asemta has shipped multiple AAA titles, from third person action adventure games to first person shooters on various platforms, using game engines like Anvil, Unity and Dunia. Her experience includes indie games like 11-11: Memories Retold at Aardman Animation with their unique art style, to more conventional AAA titles like Assassin Creed's and the latest, Far Cry 6.
She enjoys sharing knowledge, trouble shooting and mentoring when she has the opportunity.
CRAIG D. ADAMS
Craig D. Adams is the creator of Superbrothers A/V, a tiny videogame art and design organization, and co-creator of the videogames Superbrothers: Sword & Sworcery EP (2011) and JETT: The Far Shore (2021). Born 1979 and raised on Canada's west coast, then in Toronto for a decade, he's now raising a family and living in the woods of Quebec. His work involves direction, AV design, narrative/writing, gameplay design, strategy and PR.
Pedro is a game artist and programmer. He worked on Celeste, TowerFall, Out There Somewhere and more than 70 pixel art tutorials and game development articles. Originally from São Paulo, Brazil, he recently moved to Vancouver to keep working with the Celeste team
Price Morgan is a Technical Rigging Artist with over 10 years experience in the film, television and games industries. Price is passionate about creating believable characters as a means to create more engaging story-telling in games. Price has contributed to many of EA’s titles over the years including FIFA, Need for Speed and UFC. Price currently lives in Vancouver, Canada with his wife and two kids.